![]() ![]() This idea even contributes to making all dungeons similar. In a situation where you have to fight the exact same enemies in every dungeon (look at #1), is that really a good idea? In fact, it could have been a good idea.īut when almost every dungeon is similar (sure, there's some variation, but let's see if you can see that variation after liberating 2.8 million mines), is it really a good idea? Jeff, are you sure you've played the game from start to finish?Ī One Run Dungeon might seem like a good idea. They do the same thing from level 3 to endgame, only to make it take longer. ![]() So as you level up, your enemies' HP increases. Level scaling! The salvation of RPGs! It's here in this game, too. You shouldn't expect a spiderweb game to be a strategy RPG anyway, but this isn't even a game.īut Jeff must have wanted to call it a *strategy RPG* because, to quote him, it's a *strategy RPG*, so he's implemented level scaling to add tension to the combat! Jeff talks about "tons of useful skills." What useful skills? We only use those.Ĭalling this a strategy RPG is an insult to strategy RPGs. That's all you do from level 3 to endgame. There is only one optimal way to play this game : Attach summoned minions to enemies, use buffs, attack with ranged weapons.Īnd? Occasionally, do a mass heal, and do a wide area magic attack. ![]() I've heard that Spiderweb Software has good beta testers - did none of those beta testers realise that this game is a mess? The story was good, or more accurately, the relationship with the queen and her family was very good. ![]()
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